luis javier farrera molinaon September 15, 2020 at 10:27 pm
Thanks for that demostration, I´m planning on building a new rig, the thing is that I´m going to be starting into all this 3d world, do you think that the Ryzen 9 3950x is enough for modeling, and renders? Im planning to game on it too.
Madre mía, mi equipo apenas llego a los 5 millones de polígonos y ya se traba jajaja xD, cuándo tenga más experiencia esculpiendo y trabajando en la industria espero poder tener un equipo tan potente como el tuyo n.n ah y Gracias por los consejos (las soluciones) que diste ah la hora de tratar de resolver unos problemas de "lag" n.n
You didn’t raise the quick transform threshold in zbrush , so it lowers the model resolution when you rotating it, the default value is 0.025 million polygons which is pretty low, even a laptop can run smoothly, the video doesn’t show the real situation when rotating a very high poly count model in zbrush.
Excellent demonstration, thank you. I just got one and I absolutely love it! 🔥📈🚀 It’s both got the heavy lifting performance you’d expect from such a high-core count chips, _AND_ is surprisingly snappy in single/lightly thread workloads. With PBO enabled, mine sometimes boosts up to 4.55-4.60 Ghz. BTW, amazing character models too. 👍
I do love this processor as far as modeling and rendering goes, but I will say that I was a little disappointed with it’s processing performance as far as physics tests in Blender 2.82 go. Honestly, it’s probably just my ignorance of how to optimize my system and more ignorance on the side of understanding CPU workloads of this type coupled with some slightly overblown expectations, but I was expecting a significant increase in physics processing for both rigid body/soft body dynamics sims as well as fabric/cloth sims and fluid sims (flip fluids and Manta flow). I plan to test physics sims and fx in Houdini soon but I would love for someone to school me a bit on some of this stuff and let me know how I can optimize my system overall for the best performance.
My 6700 weeps in the corner…
*Hey Adam, do you have an increase in the speed of water- cooled fans? when you work in ZBrush. waiting for an answer! Thank you!*
Thanks for that demostration, I´m planning on building a new rig, the thing is that I´m going to be starting into all this 3d world, do you think that the Ryzen 9 3950x is enough for modeling, and renders? Im planning to game on it too.
Madre mía, mi equipo apenas llego a los 5 millones de polígonos y ya se traba jajaja xD, cuándo tenga más experiencia esculpiendo y trabajando en la industria espero poder tener un equipo tan potente como el tuyo n.n ah y Gracias por los consejos (las soluciones) que diste ah la hora de tratar de resolver unos problemas de "lag" n.n
Adam, this video is a copy of yours https://www.youtube.com/watch?v=5tA7T_9KU4k
He adds voice change
Absolutely beautiful work on that character.
Really cool video! Makes you really wonder why Pixologic doesn’t use the graphics card for the viewport.
You didn’t raise the quick transform threshold in zbrush , so it lowers the model resolution when you rotating it, the default value is 0.025 million polygons which is pretty low, even a laptop can run smoothly, the video doesn’t show the real situation when rotating a very high poly count model in zbrush.
Fantastic video. Really good examples of where the 3970X rocks.
Thanks
What about Dyna mesh ?
crazy, AMD is killing it I have 3900x and im super happy. But I will need a thread ripper at some point.
The fonts and icons in Zbrush are way too small in 4K. Is it possible to scale them up?
170M polygons? Jeez, and Blender chokes at 2-3M in sculpting lol
Great video though.
I`m going to buy this!
Keep an eye on ther Enermax cooler. Its known to have corrosion in side the heat sink. keep an eye on the temps.
4:40 me looking for the shredded cheese at 3 AM
Very interesting review!
my pc will literally crash trying to render 100 mil model my pc starts to lag when the model reaches about 5 million polygons.
What cooling do you use?
Thanks man, I’ve found this video very interesting and informative!
Excellent demonstration, thank you. I just got one and I absolutely love it! 🔥📈🚀 It’s both got the heavy lifting performance you’d expect from such a high-core count chips, _AND_ is surprisingly snappy in single/lightly thread workloads. With PBO enabled, mine sometimes boosts up to 4.55-4.60 Ghz. BTW, amazing character models too. 👍
I do love this processor as far as modeling and rendering goes, but I will say that I was a little disappointed with it’s processing performance as far as physics tests in Blender 2.82 go. Honestly, it’s probably just my ignorance of how to optimize my system and more ignorance on the side of understanding CPU workloads of this type coupled with some slightly overblown expectations, but I was expecting a significant increase in physics processing for both rigid body/soft body dynamics sims as well as fabric/cloth sims and fluid sims (flip fluids and Manta flow). I plan to test physics sims and fx in Houdini soon but I would love for someone to school me a bit on some of this stuff and let me know how I can optimize my system overall for the best performance.
-AMD Ryzen Threadripper 3970X
-RTX 2080ti XC Ultra
-128gb of GSkill RGB 3600
-ASUS Auros Master Mobob
Thanks!
Thanks for this it’s really hard to find performance reviews for Zbrush
I heard the new Threadrippers were having issues in Maya with unwrapping UV’s. Do you have any comments on that?
Great review! I see your 3970X is running at default PPT 280W. Open PBO PPT to over 400W to get more performance in MultiT workload.