PROJECT TX – Time for some proper COMBAT!
PROJECT TX – Time for some proper COMBAT!
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Welcome to the ragdoll battle zone!
Music:
Ikson – Spring
This is so cool! Fantastic work, my friend. This is going to be possibly the most thought out, and overall best VR game ever. I’m not sure if this project will have anything to do with the "Metaverse" in the future, but you’re the only person I trust to truly do it justice one day
Watch some mma videos the stance is very stiff and off and the movement is too but this is pretty good
Do more first person please
Make the weapon reload
I don’t want to be the guy to ask, but It needs to be answered. Will this be on the quest 2?
Quick question-
It seems like this project is very ambitious and if pulled off properly, it can
and will be the next big thing! Due to this, have you had any companies
come to you and ask to purchase or help with production?
I know a person who was developing a crypto app in collage and
there were people coming left and right asking to buy it.
Just wondering if it was the same scenario.
Brung mormento
Literally every physics based game is labeled by YouTube as Garry’s Mod
This game looks sick how do i play it?
Hope this will work in multiplayer one day. Great job !
Project is looking awesome Nimso Ny!
Looking good
any updates on project tx – Q
Holy shit, you did it.
I think the fighting stance looks a little stiff, I like how in Boneworks their arms aren’t like frozen in place.
The physics video: wow, look at them physics
This video: shooty shooty bang bang yea
It is not to pressure you or anything like that but I would like to know how the development of chicken 360 is going
This Is amazing
Can you add euphoria ragdoll physics to the ragdoll like how GTA 4 ragdolls move around kinda when in a ragdoll state? And can you also make the ragdoll grabbable in certain spots? And can you also make penguin and tiiny be able to fight eachother?
is there going to be a version for oculus quest
I know this is kinda more of a sandbox game right now, but I can’t help but see the potential for virtual production (like vtubing I guess). If you could bring in your own avatars and there were systems for facial expressions then Project TX could actually be a really cool tool/toy for streamers and other content creators. I know firsthand how difficult it would be to implement that, but there is so much potential in this project. I actually can’t decide whether I want it to be released so I can play with it or if I want you to keep working on it until it becomes this huge project that reinvents VR interaction or something. Maybe that’s optimistic, but you’re super talented and you have a lot of dedication that many developers don’t have.
Been loving the videos lately keep it up!
When does this switch from you messing around and just making whatever to actually going for some release?
You should make a launcher for project tx so you can release builds more often
FINNALY
Combat is looking great so far!
Loved it.
make non vr controlls please
Project tx has so much potential, you are such an amazing developer!
Nice to see that Project T(u)X is still adding cool stuff like the portals
I love how simplistic yet gorgeous the graphics and art style look.
>:D here we go!
That’s looking really good! I hope to archive something like that in Godot at some point. XD
Make portalgun from portal
This is absolutely bodacious!
For a second I thought the orange pipe was a big flat frog.
I’ve been subscribed to you for years, just curious what the end goal of this project is? An expensive dev asset? A game?
first hour!! love the new video!!!!
Yesss combat kill for- dummy
The ragdoll is looking great so far! The combat looks really cool aswell! Great video as always!
I seem to recall there being like a system in the previous demos where you’d record your own movements for hand poses and such, would it be possible to apply a similar system to animating the Tiiny using your own movements (like a semi-motion capture of sorts) for certain animations like taunts and punches?
It might take some time to set up but having an enemy NPC that moves around like you do would go a long way in making it look alive
Your games are good enough for app lab
Itsaaa tubby super cwatt
Instead of doing mesh reshaping and stuff like that, couldn’t you use a metaball type of system? I’m sure someone has made it for Unity before.
More and more impressed with every video Nim! With how slow the vr market is growing right now in terms of pushing what’s possible, I love nothing more than seeing you progress the medium. When I think of software that defines what vr is capable of, I think Half Life: Alyx, Boneworks/Labs and ProjectTX and hopefully one day, the whole vr space will think the same. You’re an innovator my good man. Please never lose the passion you exude in every video.